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Hi! I'll be playing Nature's Call tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)

Here's the segment where I played your game! As we discussed in the stream, you did well to make a polished game with several levels (or sections), a variety of platforming puzzles, and even an easter egg. This is no small feat during a jam!

Thanks a bunch for joining the stream and chatting, it was great to have you there. Keep up the good work! :)

Thank you for the downloadable version! This was very polished! Very smooth! Short but solid! I loved solid physics when you land on an enemy's head, as well as the jump. Very balanced I think. All except the horizontal movement, although take note that this might just be my preference. A couple of things:

  • I like when players must use their momentum to achieve longer jumps but I don't think the player speed was fast enough as a whole IMO. I think speeding up the player just a little and shortening the time it takes to reach max speed would tighten the player movement up and make it feel less like the game is working against you when you slide off the edge of a platform to your death. tl;dr I would make the player gain speed a bit quicker as well as make the player overall a bit faster. Feels 'sluggish' a bit.
  • Obviously MORE! I had a lot of fun with it! The design was great but it would have been nice to play a couple more levels! :p

Overall, this was fun! Very well presented and polished. Short but sweet. :) It shows that you have a firm grasp of what you're doing! Keep it up! :)